Digisini vs ScreenCloud
the SMB version
A pub owner in Manchester doesn't need to pay for the London offices, nor a panel in corporate English with 40 integrations she'll never use. This comparison says where each one wins: ScreenCloud for multinational chains with IT staff, Digisini for the one who opens a set lunch menu on the TV before the midday service.
First screen free forever · No card · No contract
Per screen, per month
Digisini vs ScreenCloud
ScreenCloud (founded in London in 2015) is a solid platform aimed at international chains, airports and corporations with an IT department. It has native apps for Power BI, Salesforce, Twitter Walls and a wide integration ecosystem. Its price ($24 per screen per month on the Core plan, scaling per device) and English-only panel leave out the small publican, the corner-shop owner or the 2-site dental clinic.
| Feature | Digisini | ScreenCloud |
|---|---|---|
| Entry price | €9/month (1 screen, Starter) | $24/month per screen (Core, annual billing) |
| Permanent free plan | Yes · 1 screen with watermark | No (14-day trial only) |
| Panel and support language | 6 native languages (en/es/fr/pt/de/it) | English only |
| First-screen setup | 5 min · 6-digit PIN in browser | ~15-30 min · account + player download |
| Compatible hardware | Any Smart TV, Fire Stick, Chromecast | Recommends certified hardware (ScreenCloud OS Stick) |
| Vertical templates | Hospitality, retail, clinics, gyms (UK + EU vocab) | Generic + Marketplace third-party apps |
| Offline mode | 48 h cache without internet | Yes (varies by hardware) |
| Advanced integrations | Basic apps + DataBound `{{org.*}}` | Power BI, Salesforce, Twitter Walls, 50+ apps |
| Contract | No · month to month | Annual contract recommended |
| Large plan | €199/month (50 screens, Network) | Enterprise with contractual SLA |
Where Digisini wins
- Up to 5× cheaper for 1-50 screens
- Real Free plan (not trial), 1 screen forever
- Panel in English, Spanish, French, Portuguese, German, Italian
- 5-min setup, no installer, no proprietary hardware
- Templates with hospitality vocabulary (set menu, happy hour, EU allergens)
- Low-ARPU hospitality viable: €9 Starter or €19 Pro
Where ScreenCloud wins
- Mature app ecosystem (Power BI, Salesforce, dashboards)
- Multinational chains with SLA and dedicated account manager
- Advanced integrations with corporate stack (LDAP, SAML)
- Marketplace with 50+ third-party apps
Your first screen,
live in 5 minutes
No card. Real Free plan with 1 screen forever. Move to Starter (€9/month) when you want to drop the watermark. 14-day trial on paid plans.
Before comparing per-screen prices,
find out what counts as a screen
Every vendor charging per screen has a definition of what a screen is, and it is rarely on the pricing page. The number in the comparison table is worth what that definition is worth.
Four situations decide it, and they are the ones that actually come up in a business:
- Two televisions showing identical content. Almost always two screens, ours included, because each one connects on its own. Worth confirming rather than assuming, because it is the first thing people expect to be free.
- A television that is switched off for the season. A beach bar shutting for five months still has the pairing. Ask whether the count is «paired» or «playing», because those two words produce very different invoices.
- A spare player in a drawer. Kept for the day one fails. If it is paired, it may be counted; if it is not, swapping it in on a Saturday means pairing under pressure.
- A screen split into four zones. One display, four regions of content. Usually one screen, sometimes not, and it is the least documented case of the four.
None of these is a trick. They are ordinary consequences of choosing a billing unit, and any vendor will answer them plainly if asked before signing rather than after. What matters is that a per-screen price without its definition is not a price — it is a starting point for a conversation you have not had yet.
For the record, on our side: paired displays are counted, whether or not they are currently playing; a spare player left unpaired costs nothing; and zones within one display are one screen. Unpairing takes a few seconds from the dashboard, which is what a seasonal business wants to hear.
The one-line version to send any vendor before you commit: «does a paired but switched-off screen count towards my plan?» The answer tells you more about the pricing than the pricing page does.
Everyone counts the setup.
Nobody counts the fact that somebody's Tuesday habit goes back to zero
There is one person who actually changes the screen each week. Over a year they stopped thinking about it: they know where the button is, what the file needs to look like, which step to skip. A switch resets all of that — for someone who did not choose it, was not asked, and now has to relearn a five-minute task while doing everything else they already do.
The symptom is predictable and easy to mistake for something else: the screen shows the same content for a month after the migration. It is rarely because the new tool is worse. It is because the routine no longer runs on its own, and a task that has to be thought about is a task that waits for a quiet moment that never comes.
Which gives a straightforward test, and it is not a feature comparison. Before committing, have that person — not the buyer, not a salesperson in a demo — do their normal weekly update inside the trial. If it takes longer than what they do now, the rest of the evaluation does not matter much: the tool with more capability and one extra tap per update is a downgrade for the only person who ever touches it. A switch is worth making when the daily action gets shorter, and worth questioning when it merely gets more powerful.
To be straight about it: this argument works against us whenever we are the new tool, which is most of the time. We would still rather you ran that test, because the alternative is a customer who migrated, stopped updating, and concluded a year later that screens do not work.
Setup and enthusiasm
always go well
The first two days are the best you will ever have with any tool, and they are exactly the days used to decide.
Everything that actually decides shows up after the trial period. The day something has to change in a hurry with people waiting. The month nobody touches it and you have to remember on the way back. The update that moves a button. The new person who has never seen this before. None of that fits into fourteen days — not because the window is short, but because those situations need time to pass, not for you to test faster.
And there is one thing a trial cannot show by definition: how they respond when something goes wrong. In fourteen days little goes wrong, and if it does you get the attention of the sale, which is genuine and is the best you will ever see. What you are buying is the behaviour of month fourteen, with the payment already on file. That cannot be trialled: it has to be asked of somebody a year in, and that one conversation is worth more than the whole trial.
Which is why the most informative thing about a trial is not whether you liked it. It is how many times you had to ask something, and above all whether the answer was written down anywhere or had to be requested. A tool that made you write three emails in two weeks will make you write thirty in a year, and in a year you will not have the appetite you have now. That number does predict the rest.
Straight with you: the same applies to trialling us. If in two weeks you had to ask us things that should have been written down, that is a data point about us, and you should use it.
Questions about
the comparison
Your first screen,
live this afternoon.
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